Brushbeater: Tasks for the Designated Commo Guy

If you’e the person who has been put in charge of communications for your group, NC Scout at Brushbeater blog has an article up outlining the basic tasks that you should be working on – Tasks for the ‘Designated Commo’ Guy.

…that’s where the challenge of the designated guy begins- competently training your people to that baseline.

First things first, you can never, ever expect to get anywhere if you fly so far over people’s heads they ignore you. Members of your group have to see the relevance in what they are doing or else its a doomed effort from the get-go. With communications, the tendency is for new people to get quickly overwhelmed and all of them are explicitly not looking for a hobby, they just want their equipment to work. If they didn’t have interest in communications before, chances are very high there’s an end goal in mind and its not experimentation. They want validation that whatever this was they spent hard-earned money on based on your recommendations actually does what its supposed to do. What you told them it would do. And if they don’t see the results, you’ve got an albatross around your neck. Everything begins with the basics. As we used to be told over and over again, there is no such thing as super-duper secret techniques, just mastery of the basics. And I’ve found that to be true of nearly every task in life- what might seem rudimentary to one guy might be a tough task to another; the goal is to build everyone up.

#1. Create a Local Network

The first big hurdle to cross is to establish communications among your people. Not in the tactical sense, but in the practical sense. Realistically, your neighbors and people who live within about a 30 minute drive are what you have access to as far as people go- should the balloon go up tomorrow, they’re the ones who matter…

Edit: NC Scout posted an update article based on questions that were sent in about the article above, Practical, Tactical: Training Questions from a Reader.

I got these questions from a reader based on the last couple of posts and its questions many have but don’t quite understand. There’s a lot of different reasons people begin to focus on communications, but when you boil it down, its one of two real necessities: either networking your group over an area, or, supporting tactical needs. The two goals are different, and while there’s some overlap, its a different mission set with different techniques.
I’ve began reassessing communications needs because like you said in an article recently, I as a ham have been ignoring the benefits of using non-ham comms somewhat.
This is a really common attitude. A lot of folks forget the advantages of license free options once they get a ham license. The thing about amateur radio is the great pool of resources and nearly unlimited options you’ve got on the table. But not everyone in your group is going to get up to speed or even look into a hobby- it’s easier to defer to you, the subject matter expert, and do whatever you help them set up or suggest. Which normally means going license free.
I feel like there is a line between too little radio comms and too much though. I’ve always thought of it as a team leader and up sort of equipment, I.E. not every rifleman needs a radio. Even then, you still probably only need one radio that’s capable of communication outside the general area of the squad, in order to send reports etc. But on the flip side, in a MAG type setting, people need to be able to communicate with each other as well. So if you were to use FRS radios for your local non-tactical nets, wouldn’t that exclude them from use in a tactical situation? And then also GMRS as well, since it’s basically the same chunk of spectrum as FRS? And I don’t like the idea of relying on MURS with only 5 channels for tactical comms, although it would be simple. So other than CB, which is also channel based, I think I’m out of non-ham options, please correct me if I’m wrong though.
And this is getting into the heart of the question. There’s definitely a line between too much and two little, and it all revolves around the mission…